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  PopCap’s 10 rules for commercial failure in mobile games development

PopCap, the company behind social gaming hits as Plants vs. Zombies and Bejeweled, has a way of doing presentations at conferences. Last year’s Social Gaming Summit presentation was insightful in the sense that developers were advised to postpone trying to make money from their game until there is some serious traction. At yesterday’s London Games Conference, PopCap’s presentation was equally remarkable. During a brief presentation David Bishop (Senior Game Designer) ...

   Game design,Rules,Smart phone     2012-04-16 13:25:27

  20 cool jQuery countdown scripts and plugins

Have you ever seen the count down component of Apple before its app downloads reached 50 billion times? It's really cool. On a website, we often need to have a count down function, for example, when a e-commerce site initiates some promotions or some organizations want to start an event. In this post, we introduce some cool jQuery countdown scripts and plugins. Circular Countdown jQuery Plugin MORE INFO / DEMO Coconut – Jquery Countdown Plugin - MORE INFO / DEMO ...

   jQuery,countdown,plugin     2013-09-01 22:07:57

  Meta tag in HTML header

In server response, we can use response.setHeader() to set the meta information in header of a HTML page. The usage is response.setHeader(name,context); meta is used to simulate the response header of HTTP protocol in HTML page. It should be put between the <head> and </head> tag. 1. <meta name="Generator" content="" > <!--This is to specify the tool which generates this page such as Microsoft FrontPage 4.0 etc --> 2. <meta name="keywords" content=""> <!-- To tel...

   HTTP,meta,HTML,head     2013-05-22 11:34:08

  Introducing JavaScript native file management

TL;DR The Mozilla Platform keeps improving: JavaScript native file management is an undergoing work to provide a high-performance JavaScript-friendly API to manipulate the file system. The Mozilla Platform, JavaScript and Files The Mozilla Platform is the application development framework behind Firefox, Thunderbird, Instantbird, Camino, Songbird and a number of other applications. While the performance-critical components of the Mozilla Platform are developed in C/C++, an increasing number o...

   JavaScript,File,Local file,Firfox,Mozilla     2011-12-06 09:05:48

  Rediscovering the RSync Algorithm

A:Ok, you’re synchronizing this over the web; and what do you use for the synchronization? B: Oh, we implemented the rsync algorithm. A: uhu. And what do you do with really big files? B: The same. A: And you also synchronise folders? B: Yes. A: And how do you do that? B: we iterate over the folder, using the algorithm on every file, recursing over subfolders. A: Can you try 2 things for me? First, a very large file; and second, a large codebase, and see if it holds. Introduction First ...

   ReSync algorithm,Discovery     2012-02-14 10:47:24

  Building the new AJAX mail UI part 2: Better than templates, building highly dynamic web pages

This is part 2 of a series of technical posts documenting some of the interesting work and technologies we’ve used to power the new interface (see also part 1, Instant notifications of new emails via eventsource/server-sent events). Regular users can skip these posts, but we hope technical users find them interesting. As dynamic websites constructed entirely on the client side become de rigueur, there are a number of templating languages battling it out to become the One True Wayâ„...

   Web design,Dynamic,Ajax,UI     2012-02-21 05:32:29

  Front-end Style Guides

We all know that feeling: some time after we launch a site, new designers and developers come in and make adjustments. They add styles that don’t fit with the content, use typefaces that make us cringe, or chuck in bloated code. But if we didn’t leave behind any documentation, we can’t really blame them for messing up our hard work. To counter this problem, graphic designers are often commissioned to produce style guides as part of a rebranding project. A style guide ...

   Design,Guideline,CSS,Style,System     2011-12-07 08:54:59

  Software philosophy: Release early, release often vs polished releases

Release early, release often is a philosophy where you release the product as soon as possible and rapidly iterate it to perfection by listening to your customers. A polished release, on the other hand is where your product, in its initial version is solid, lacks obvious bugs and has just enough features to satisfy a majority of your consumers. Most software companies adopt either one of this and that choice is not superficial. In fact, it roots down to the heart of the company’s i...

   Design philosophy,Release early,Release often,Polished relaese     2011-11-28 09:22:17

  Automatically Updating Charts for Additional Data in Excel

Excel shines at turning your data into charts—graphical representations of your data. You can easily create a chart based on a range of data in a worksheet. Normally, if you add additional data to your range, you will need to once again create the chart or at best change the range of cells on which the chart is based. If you get tired of modifying charts to refer to new data ranges, there are a couple of shortcuts you can try out. The first shortcut works fine if you simply need to...

   Excel,Graph,Auto update,New data,Automat     2011-08-13 04:36:53

   Opinion: The Elusive 'Quick Iteration' - Tips for Indie Devs

[In this reprinted #altdevblogaday-opinion piece, WB Games/Kindling Games' Kristen Bornemann offers independent developers advice on iterating and shipping their projects as fast as possible.] From agile and scrum to extreme programming, everyone's trying to nail down what it takes to iterate on products quickly and efficiently. There are a lot of methodologies that you can employ to guide you through shipping products. But today, I'll be talking specifically about video games and how, as a...

   Game,Electronic,Efficient,Development me     2011-08-15 07:41:47